![]() So most loops you run are going to be less than 20. I'll be finding level 19 weapons of the same rarity as level 16 weapons, but they do less damage. ![]() I've noticed that once you get to a certain point, the equipment just about stalls. Attack speed isn't like this, because your DPS would be going up with your weapons. The burned forests mean that you hit a lot harder, but since they don't scale with loop count unless you keep building them, they are a temporary solution and you time on the loops is limited. So I'm using the Storm Temples to create burned forests (and Metamorphosis Orbs) and keeping my attack speed around between +110% and +130%. I'm using a Rogue on this, but the loop set-up would probably work with Warrior or Necro, you would just change the landscape. Here is a good example of a minimal loop. These generate a bunch of random resources when transformed, and then spawn a gargoyle every three days.(edit: added spoiler tags for space, and because I'm running much tighter loops now) Filling every tile adjacent to a treasury will create an empty treasury. Special cards are rarer versions of landscape cards - treasuries and the storm temple, for example. Special cards tile combos, interactions, and synergies These tiles increase magic damage by 0.5. Any forest or thicket tile in line with a storm temple becomes a burned forest. These reduce the hero’s attack speed by 0.5%, and all other creatures’ attack speed by 1%. A river touching a desert or sand dunes tiles becomes an oasis. This increases your HP by 48% of your base, and spawns one harpy every two days. Placing nine rocks or mountains in a three-by-three square transforms them into a mountain peak. A meadow touching a different kind of tile (a non-mea a meadow) transforms into a blooming meadow. Landscape cards are tiles that you can only place (relatively) far away from the loop - meadows, rocks, and mountains, for example. Landscape cards tile combos, interactions, and synergies These devour enemies with less than 20% health on adjacent tiles, but they also periodically attack the hero. Removing the attached forest, thicket, or grove tile from a blood grove will transform it into a hungry grove. These add tome enemies to combat on adjacent tiles. Completing 20 card exchanges by passing a bookery will collapse the tile into an abandoned bookery. These add goblin archers to combat on adjacent tiles. A goblin camp touching a swamp tile becomes a goblin lookout. These spawn one goblin per day onto an adjacent tile. For every 10 rock or mountain tiles you place, one goblin camp will spawn. These spawn one siren and one chest every loop. A battle field tile touching a river becomes a shipwreck. Roadside cards are tiles that you can only place next to the loop - spider cocoons and vampire mansions, for example. Roadside cards tile combos, interactions, and synergies These spawn one wooden warrior every two days.
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